Map, Objectives, and Rotations
Patch/context note
- Synthesized from:
Objective priority
- Create lane pressure first, then convert pressure into durable gains.
- Typical conversion ladder: wave priority/pickoff -> camps/vaults/urn pressure -> structures -> boss/base pressure.
- Favor guaranteed value (farm/objective capture) over low-probability chase kills when deciding quickly.
Efficiency operating model
- Efficiency = minimizing downtime while taking actions that improve game state.
- While farming troopers/camps, pre-plan your next action (lane catch, contest objective, rotate, reset).
- “Doing nothing” can be efficient if it preserves a stronger upcoming objective state (e.g., setting up for a favorable objective timing).
- Team efficiency matters more than individual greed: avoid decisions that gain you small value while dropping larger team value.
Practical phase priorities (heuristic)
These are guiding priorities, not hard rules:
-
Early lane (pre-8):
- Troopers/waves
- Towers/kills if realistically available
- Boxes
- Jungle (situationally higher on fast-jungle heroes)
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8-15:
- Troopers/waves
- Urn windows (if contest is favorable)
- Center sacrifices/vault control
- Tier-3/other high-value camps and mid-map boxes
- Remaining structures and kill conversions
-
15-25:
- Waves first, then convert good fights into urn/walkers/boss setups quickly.
-
25+:
- Play primarily around finding one favorable fight -> boss/base conversion.
Personal efficiency benchmarks (coaching-style targets)
Use these as rough diagnostics, not strict pass/fail metrics:
- By ~10:00, participate in at least 1-2 sinner’s sacrifice/vault contests when game state allows.
- By ~15:00 on farm-oriented heroes, aim for strong soul pace (often around high-teens thousands in stable games).
- By ~20:00, check trooper damage to ensure you are actually pushing enough waves for your role and lobby context.
Rotation timing and lane responsibility
- If you are the closest player to an unmanaged lane, you effectively own that lane until handed off.
- Clear responsibilities fast to create free players for proactive map actions.
- Avoid over-committing multiple players to low-risk single-lane clears.
Asymmetry rules (important)
- Side lanes are not equal in practical value and safety.
- Strong-side control generally gives easier early economy access and safer pressure tools.
- Losing your strong-side structure can disproportionately damage your team’s ability to hold/contest nearby resources.
- Blue lane offers high volatility: stronger attack angles both ways and faster punish opportunities.
Information habits
- Maintain regular minimap snapshots and count visible/missing enemies before committing to risky pathing.
- Plan around objective timers one wave early (don’t arrive late with uncleared responsibilities).
- Use feints and pivots to force bad enemy rotations instead of telegraphing every play.
From behind
- Default to stabilization: safe lane clears, controlled resource collection, and selective objective contests.
- Avoid desperation fights that hand over more map control than the objective was worth.