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Deadlock Guide Overview

This KB is synthesized from post-patch educational videos and normalized into practical, patch-aware rules.

Current synthesis status

Core framework

  • Laning: secure soul advantage through wave priority, matchup-aware trading, and coordinated communication.
  • Macro & efficiency: minimize downtime and prioritize actions that push game state forward.
  • Objectives: treat kills/pressure as temporary opportunities to convert into durable advantages.
  • Itemization: buy for current lane/job, prioritize efficient spikes, and use item passives/actives intentionally.
  • Movement: cleaner pathing/stamina usage creates safer farm, better rotations, and fewer avoidable deaths.
  • Hero choice: pick archetypes that match your preferred job (frontline, pick setup, utility, side-lane carry) and current team needs.

Caveat policy

  • Exact timer values and item tuning can shift with patches.
  • When exact numbers are quoted, treat them as “current-source guidance” and re-validate after major updates.

Beginner Fundamentals

Patch/context note

Core principles

  • Communicate before action in lane (shop, push, rotate, all-in).
  • Fight with information, not vibes: regularly check health, items, souls, and ultimate availability before committing.
  • Wave first, then fight by default; wave priority creates room to farm, rotate, and pressure safely.
  • Stabilize intelligently when behind: safe clears, missing calls, and low-risk pathing beat panic fights.
  • Convert windows, don’t admire them: pressure/kill opportunities should become camps, vaults, structures, urn, or boss setup.
  • Decision quality > raw mechanics: avoid both extremes (AFK farming and permanent ego-fighting).
  • Efficiency mindset: always ask “what is my highest-value next action” instead of wandering or forcing random fights.
  • Movement is economy: cleaner stamina usage and routing turns into faster farming, safer rotations, and better fight entries.

Hero selection quick rubric

  • Start with heroes whose job is clear to you (frontline brawler, pick/setup, utility support, or scaling side-lane carry).
  • Prefer comfort and role clarity over tier-list chasing.
  • In lower coordination games, heroes that provide reliable setup or wave control are often easier to convert into wins than purely flashy picks.
  • Treat quick roster overviews as orientation, then validate with deeper hero-specific guides before hard committing.

(Primary source for this section: wihHFTapEGk)

Frequent beginner mistakes

  • Starting fights without checking item/soul/ult state.
  • Fighting inside enemy wave repeatedly and losing HP economy.
  • Ignoring objective/value windows to chase low-probability kills.
  • Failing to adapt to lane side asymmetry (strong/weak side differences).
  • Buying lane items but not playing around their cooldown/value conditions.
  • Spending too much time unplanned (idle movement, aimless rotations, late setup to objective timers).
  • Weak movement habits (e.g., always holding W in air, poor slide usage, wasteful stamina paths).

Drills / practice goals

  1. Big-four check drill: before major trades, mentally check health/items/souls/ults.
  2. Wave-priority drill: clear wave first unless you have a specific punish window.
  3. Intent-call drill: announce your action before doing it every lane cycle.
  4. Conversion drill: after each won skirmish, call the immediate value target out loud.
  5. Item-intent drill: when you buy a proc item (e.g., headshot/resto/barrier style effects), actively trigger it on cooldown windows.
  6. Efficiency drill: while hitting troopers/camps, pre-plan your next move every wave cycle.
  7. Movement drill: focus on one movement habit per day (e.g., dash->slide, release W while air-strafing, zipline crouch exits).

Laning

Patch/context note

Lane win condition

  • Primary objective is soul advantage, not ego-kills.
  • Early guardian damage matters less than building a durable economy lead that converts into midgame objective control.

Core lane loop

  1. Check health / items / souls / ults.
  2. Clear wave to establish priority.
  3. Use priority to take best value action (trade, camp, boxes, buff setup, rotate, reset).
  4. Reassess matchup/cooldowns and repeat.

Key lane timers (current-source guidance)

  • ~0:00-2:00: limited objective pressure; lane combat and wave control dominate.
  • ~2:00: camps/boxes become major soul accelerators.
  • ~3:30: early-camp respawn windows can be tracked and re-invaded.
  • ~4:30 setup -> ~5:00 bridge buffs: pre-clear wave so you can contest buffs without donating lane value.
  • ~6:00: Tier-2 camp control becomes more important.
  • Later lane phase: center sacrifices/vaults become very high-value conversion targets.

Trading and positioning rules

  • Prefer fights when your side has a temporary spike (items, ult availability, cooldown advantage).
  • Use cover/veil aggressively; right-side peeks are often safer for firing angles.
  • Slide frequently in combat to preserve ammo and extend effective pressure.
  • If outmatched in early windows, lose gracefully and stabilize until objective timings open better options.

Movement fundamentals for lane and rotations

  • Treat movement as a resource economy, not just mechanics flair.
  • In air, avoid autopilot holding W when air-strafing; release W and strafe intentionally for better control.
  • Chain dash -> slide frequently for ammo conservation and cleaner repositioning.
  • Exit ziplines with crouch when possible to preserve momentum.
  • Prefer low-stamina movement routes (wall jumps, efficient mantles, terrain use) to keep stamina for fights.

Healing trooper decision (high-value nuance)

  • Kill early when you want shove priority and healthier allied wave tempo.
  • Kill late when you need missing-HP recovery for player sustain.
  • Treat this as a wave-by-wave choice based on whether tempo or sustain is more valuable right now.

Matchup framework

  • Classify lane opponents by cooldown profile (low-CD pressure vs high-CD windows).
  • Track key enemy cooldowns and fight when high-impact tools are down.
  • Don’t over-invest poke into heavy sustain targets when squishier teammates are better pressure sinks.

Transition out of lane

  • Won lane: convert into camps/vaults/rotations/structure pressure immediately.
  • Lost lane: prevent further snowball first; only then rebuild through safe wave-jungle cycles.
  • Winning lane but failing to convert often erases the advantage by midgame.

Itemization

Patch/context note

Core ideas

  • Buy for your current lane problem and near-term map job.
  • In lane phase, a few high-impact/situational buys usually outperform greedy full-build rushing.
  • Efficiency matters: soul spending should produce immediate survivability, pressure, or conversion power.

Lane-phase item heuristics

  • Flat early-value items (damage/proc stats) are strongest when HP pools are low.
  • Wave-control tools are high value when shoved in or when contesting farm tempo.
  • At least one sustain tool is often correct, even when ahead, to maintain pressure uptime.
  • Barrier-style defensive procs can be lane-winning if enemy kits trigger them reliably.

Healing options: when to prefer what

  • Prefer proc-based sustain if your hero can trigger it consistently.
  • Prefer channel/regen choices when you can fit recovery into productive movement windows.
  • Re-evaluate sustain based on matchup hitbox reliability, lane volatility, and your ability to safely activate heals.

Scaling and spike logic

  • Percent-scaling items typically gain value later; many are lower-impact in early lane unless matchup-specific.
  • Prioritize mathematically efficient investment spikes before broad, unfocused shopping.
  • Practical rule from source examples: by around early-mid spend thresholds, strong builds usually commit into a clear stat line rather than splitting everywhere.

High-frequency execution rule

If an item is balanced around cooldown procs, play to its cooldown:

  • Trigger it intentionally and repeatedly.
  • Don’t buy proc items and then ignore proc windows.
  • Treat missed/unused procs as lost soul value.

Common build traps

  • Buying only for lane and sacrificing all midgame conversion power.
  • Copying builds without understanding why each slot exists.
  • Panic-disengaging after defensive procs instead of using temporary HP windows to trade back when appropriate.

Map, Objectives, and Rotations

Patch/context note

Objective priority

  • Create lane pressure first, then convert pressure into durable gains.
  • Typical conversion ladder: wave priority/pickoff -> camps/vaults/urn pressure -> structures -> boss/base pressure.
  • Favor guaranteed value (farm/objective capture) over low-probability chase kills when deciding quickly.

Efficiency operating model

  • Efficiency = minimizing downtime while taking actions that improve game state.
  • While farming troopers/camps, pre-plan your next action (lane catch, contest objective, rotate, reset).
  • “Doing nothing” can be efficient if it preserves a stronger upcoming objective state (e.g., setting up for a favorable objective timing).
  • Team efficiency matters more than individual greed: avoid decisions that gain you small value while dropping larger team value.

Practical phase priorities (heuristic)

These are guiding priorities, not hard rules:

  • Early lane (pre-8):

    1. Troopers/waves
    2. Towers/kills if realistically available
    3. Boxes
    4. Jungle (situationally higher on fast-jungle heroes)
  • 8-15:

    1. Troopers/waves
    2. Urn windows (if contest is favorable)
    3. Center sacrifices/vault control
    4. Tier-3/other high-value camps and mid-map boxes
    5. Remaining structures and kill conversions
  • 15-25:

    • Waves first, then convert good fights into urn/walkers/boss setups quickly.
  • 25+:

    • Play primarily around finding one favorable fight -> boss/base conversion.

Personal efficiency benchmarks (coaching-style targets)

Use these as rough diagnostics, not strict pass/fail metrics:

  • By ~10:00, participate in at least 1-2 sinner’s sacrifice/vault contests when game state allows.
  • By ~15:00 on farm-oriented heroes, aim for strong soul pace (often around high-teens thousands in stable games).
  • By ~20:00, check trooper damage to ensure you are actually pushing enough waves for your role and lobby context.

Rotation timing and lane responsibility

  • If you are the closest player to an unmanaged lane, you effectively own that lane until handed off.
  • Clear responsibilities fast to create free players for proactive map actions.
  • Avoid over-committing multiple players to low-risk single-lane clears.

Asymmetry rules (important)

  • Side lanes are not equal in practical value and safety.
  • Strong-side control generally gives easier early economy access and safer pressure tools.
  • Losing your strong-side structure can disproportionately damage your team’s ability to hold/contest nearby resources.
  • Blue lane offers high volatility: stronger attack angles both ways and faster punish opportunities.

Information habits

  • Maintain regular minimap snapshots and count visible/missing enemies before committing to risky pathing.
  • Plan around objective timers one wave early (don’t arrive late with uncleared responsibilities).
  • Use feints and pivots to force bad enemy rotations instead of telegraphing every play.

From behind

  • Default to stabilization: safe lane clears, controlled resource collection, and selective objective contests.
  • Avoid desperation fights that hand over more map control than the objective was worth.

Teamfighting

Patch/context note

Fight setup

  • Enter fights that connect to a broader objective plan.
  • Quick pre-fight check: health, items, souls, ults, nearby numbers.
  • Avoid fragmented map states where each player is running a separate mini-plan.

Engage/disengage basics

  • Commit hardest when your spike window is active (cooldowns/items/ults) and theirs is not.
  • It is valid to posture and disengage if new information flips expected odds.
  • Use short danger calls immediately when jumped; delayed comms destroy rescue windows.
  • Keep escape routes in mind; don’t donate deaths defending low-value lost positions.

Post-fight conversion

  • Kills are temporary opportunities, not the final objective.
  • Convert quickly into concrete gains (lane state, camps, vaults, structures, urn, boss setup).
  • If no clean conversion exists, reset lane responsibilities and deny enemy recovery time.

Hero Archetypes and Role Selection

Patch/context note

  • Primary roster overview: wihHFTapEGk
  • Cross-game hero matching: m5_o7MhK2CA
  • Patch-volatility/tier context: jbD_H7KXnI8, kYZdmFLrjmY
  • Treat this page as hero-selection guidance (playstyle fit first), not a permanent tier-list snapshot.

Archetypes (quick picker)

  • Brawlers / Frontliners: get in, stay in, absorb pressure, disrupt space.
  • Spirit Nukers / Hit-and-Run Casters: burst windows, flanks, cooldown timing.
  • Pick / Setup Heroes: catch and isolate targets for team follow-up.
  • Utility / Support: enable teammates (heals, shields, mobility, control).
  • M1 Carries (aim-scaling weapon carries): farm into high late-game DPS.

Comprehensive hero list by archetype

HeroPrimary archetypeSecondary archetypeFeels good if you liked…
AbramsBrawler/FrontlinerSustain diverRaid boss bruisers (Mauga/Rein style “walk at them” energy)
BebopPick/SetupBrawlerHook/pick kits (Blitzcrank/Pudge/road-control picks)
Mo & KrillBrawler/FrontlinerPick anti-carryLockdown tanks (Bane/Skarner-style single-target control)
ShivBrawler/FrontlinerDuelist finisherReset/execute fighters (Darius/Katarina-style cleanup pressure)
SilverBrawler/FrontlinerTransform skirmisherWerewolf/bruiser shapeshifters (Warwick/Greymane vibes)
YamatoBrawler diverSpirit nuker hybridDive duelists (Genji-like commit windows, fighter cadence)
VictorFrontliner juggernautSustain bruiserSlow heavy juggernauts (Nasus/Dr. Mundo “unkillable walkdown”)
ApolloSpirit nukerDuelist mobilityParry + dash duelists (Sekiro/fighting-game punish mindset)
CalicoSpirit nuker assassinRoamer brawlerAssassin roamers (Evelynn/Talon-style side-angle hunting)
CelesteHybrid carry-casterMobility skirmisherBattlemages with aim demands (Cassio/Aurora hybrid feel)
Grey TalonSpirit nuker artilleryPick/executeSniper/artillery (Hanzo/Widow/long-range poke control)
LashSpirit nuker roamerPick engagerVertical flankers (Doomfist/Batman-like rooftop engage style)
MinaSpirit nukerExecute skirmisherLifesteal casters (Vlad-like sustain burst pacing)
PocketSpirit nukerTrickster escapeHigh APM tricksters (LeBlanc/Tracer-like in-and-out trading)
HazeM1 CarryPick assassinStealth ADC/assassin hybrids (Twitch-like ambush carry)
HollidayPick/SetupSpirit nuker mobilityAir-mobility combo heroes (Pharah + combo setup mindset)
ParadoxPick/SetupUtility controllerPlaymakers with displacement (Orianna/Thresh “fight-start tools”)
VindictaPick/SetupMarksman finisherSniper hunters (Widow/Caitlyn execute patterns)
DoormanUtility/SupportPick utilityMacro utility characters (Bard-like map-playmaking energy)
DynamoUtility/SupportTeamfight engagerWombo initiators (Zarya/Enigma style multi-target ult impact)
GraceUtility hybridCaster carry hybridSummoner/control mages (Malzahar/Annie objective pressure)
IvyUtility/SupportShooter enablerTeam enablers with map mobility (Mercy/Lucio macro rotators)
KelvinUtility/SupportFrontlinerZone-control tanks (Mei/Anivia style area denial)
McGinnisUtility/SupportM1 area-control carryEngineer/turret kits (Torb/Heimer zoning and setup play)
PageUtility/SupportEnchanterTraditional supports (Janna/Lulu/Karma team-buff gameplay)
RamUtility/SupportRoaming disruptorPet/summon macro supports (Abathur-like map-value style)
SinclairUtility hybridSpirit nukerSpell-thief/control mages (Sylas-like “use their tools” fantasy)
ViscousUtility/SupportFrontline peelSave/peel specialists (Zarya bubble + displacement support feel)
DrifterM1 CarryPick assassinIsolation duelists (Rengar-like side-lane punish patterns)
InfernusM1 CarryDOT brawlerRamp DPS burn carries (Soldier/Cassio “keep shooting” pressure)
Lady GeistM1 CarryFrontline drain bruiserHP-trading battlemages (Swain/Aatrox style sustain trading)
MirageM1 CarrySplit push macroSide-lane macro duelists (Twisted Fate/Fiora map pressure)
SevenM1 CarryTeamfight AoE casterScaling teamfight carries (Kennen/Brand-style AoE wincon)
FentorM1 CarryControl marksmanTrapper/sniper hybrids (Jhin/Caitlyn zoning + execute)
ViperM1 CarryDuelist finisherMovement-heavy ADCs (Lucian/Vayne sliding skirmish cadence)
WardenM1 CarryPick anti-divePunish/control marksmen (Ashe/Varus catch-and-hold style)
WraithM1 CarrySplit push duelistHyper-scaling side-lane ADCs (Tristana/Kai’Sa map threat feel)

Cross-game starting picks (validated beginner mapping)

  • Shooter DPS background: start with Haze (simple kit, aim-forward conversion).
  • Hero-shooter support background: start with Page or Kelvin.
  • Hero-shooter tank background: start with Abrams or Mo & Krill.
  • MOBA carry background: start with Seven (scaling carry) or Victor (lower aim requirement).
  • MOBA support/roam background: start with Dynamo.
  • MOBA mid/playmaker background: start with Paradox (and then test Holliday).

“I liked X game/role before Deadlock” quick recommendations

  • MOBA tank/support players: Abrams, Mo & Krill, Kelvin, Dynamo, Viscous, Ivy
  • FPS aimer/sniper players: Vindicta, Grey Talon, Fentor, Wraith
  • Assassin/roamer players: Haze, Calico, Pocket, Lash, Drifter
  • Macro/split-push players: Mirage, Wraith, Drifter, Ram, Doorman
  • Enchanter/support mains: Page, Ivy, Dynamo, Viscous
  • Juggernaut/bruiser lovers: Victor, Abrams, Shiv, Lady Geist
  • Combo/playmaker lovers: Paradox, Holliday, Bebop, Lash

If you keep facing certain meta heroes (build/playstyle adaptation, not counter-pick)

  • Vs Celeste-heavy lobbies

    • Playstyle: stay mid-range, avoid clumping on ult bounces, punish when Lighteater is down.
    • Items: early spirit resist + Dispel Magic to remove Lighteater debuff.
  • Vs Graves-heavy lobbies

    • Playstyle: avoid long trades in Gravestone, clear summons quickly, fight outside her short range.
    • Items: value AoE/waveclear and anti-sustain pressure.
  • Vs Apollo-heavy lobbies

    • Playstyle: bait Repost first, then commit cooldowns; deny follow-up dashes after first engage.
    • Items: spirit resist, Spellbreaker, and slows/disables (Slowing Hex profile) are high value.
  • Vs Silver-heavy lobbies

    • Playstyle: kite and space; burst before or right as she is about to enter wolf form.
    • Items: anti-weapon defenses (Metal Skin, disarm effects) are high value.
  • Vs Vender-heavy lobbies

    • Playstyle: avoid close corridors/trap zones; force open-space fights.
    • Items: Metal Skin and anti-burst tools versus his weapon/execute windows.
  • Vs Rem-heavy lobbies

    • Playstyle: protect sinner timings, clear helper pressure early, and punish Rem when isolated.
    • Items: anti-engage tools and reliable waveclear are priority.

Practical selection method (for climbing)

  1. Choose one primary archetype that matches your instincts.
  2. Pick 2 heroes in that archetype:
    • one stable/easy gameplan,
    • one high-ceiling hero you can grow into.
  3. Play at least 5–10 games each before swapping.
  4. Keep one fallback hero with reliable waveclear and self-sufficiency for chaotic lobbies.

Caveats

  • Archetype fit is fluid; many heroes are true hybrids.
  • Tier strength is highly patch-sensitive and rank-sensitive.
  • Cross-game comparisons are about feel and learning style, not exact kit equivalence.

Movement Mechanics (Practical Fundamentals)

Patch/context note

  • Primary source: E5CRaB37G5E
  • Focus: movement basics and practical tech that improve consistency, not highlight-only tricks.

High-impact habits first

  • Slide whenever your speed allows (including after many dashes).
  • Use dash -> slide habitually to preserve pressure/ammo and reposition faster.
  • In the air, avoid autopilot holding W; air-strafe with lateral inputs + mouse movement for better control.
  • Use crouch exits from ziplines to preserve momentum.
  • Prefer diagonal air dashes where route/safety allows for faster travel.

Stamina-efficient routing

  • Keep track of what consumes stamina and what can preserve it (route choice matters).
  • Use wall jumps/terrain interactions to gain distance or height with less stamina burn.
  • Save stamina for combat-critical moments instead of spending it all on routine travel.

Practical combat movement notes

  • Sliding can be used to cancel/shorten exposure windows after movement commitments.
  • Instant movement bursts can improve engage/disengage timing but should be practiced deliberately.
  • Heavy melee lunge can serve as emergency micro-reposition if stamina is exhausted.
  • Do not learn everything at once.
  • Add one movement habit at a time in live games (e.g., day 1: dash->slide; day 2: zipline crouch exits; day 3: air-strafe discipline).
  • Watch strong players for map-specific route usage, then copy one pattern at a time.

Caveat

  • Advanced niche tech (edge/corner variants, niche micro routes) is optional for most players early.
  • Prioritize repeatable, fight-relevant movement consistency first.

Source Index

Video IDDateTitleChannelURLTranscript
BrcJ9h4mulc2026-01-05T13:28:57-08:00Deadlock Guide For My Employed FriendsF2NKehttps://www.youtube.com/watch?v=BrcJ9h4mulcsources/youtube/BrcJ9h4mulc/transcript.md
X9yhG5vKca42026-01-26T20:04:21-08:00How to Lane like an ETERNUS in 2026 | Comprehensive Deadlock Lane GuideHERESYhttps://www.youtube.com/watch?v=X9yhG5vKca4sources/youtube/X9yhG5vKca4/transcript.md
wihHFTapEGk2026-02-15T01:39:16-08:00EVERY Deadlock Hero Explained in 30 SECONDS! Playstyles & Builds & DifficultyNatanhttps://www.youtube.com/watch?v=wihHFTapEGksources/youtube/wihHFTapEGk/transcript.md
E5CRaB37G5E2026-01-25T12:57:12-08:00Why You Should STOP HOLDING W | Deadlock Movement Essentials GuideNatanhttps://www.youtube.com/watch?v=E5CRaB37G5Esources/youtube/E5CRaB37G5E/transcript.md
n3EdDdPKed42026-01-10T13:59:04-08:00Deadlock Fundamentals: EfficiencyDeathyhttps://www.youtube.com/watch?v=n3EdDdPKed4sources/youtube/n3EdDdPKed4/transcript.md
B_1tE9Lkywc2026-02-16T02:40:51-08:00The 2 Simple Rules to NOT LOSE LANE in Deadlockmoe9timeshttps://www.youtube.com/watch?v=B_1tE9Lkywcsources/youtube/B_1tE9Lkywc/transcript.md
m5_o7MhK2CA2026-01-28T08:01:09-08:00The Best Deadlock Hero for YOU (Based on What You Play)Metro Deadlockhttps://www.youtube.com/watch?v=m5_o7MhK2CAsources/youtube/m5_o7MhK2CA/transcript.md
jbD_H7KXnI82026-02-13T11:24:35-08:00The Deadlock Hero Tier List (Post-Patch Reality Check)More Metrohttps://www.youtube.com/watch?v=jbD_H7KXnI8sources/youtube/jbD_H7KXnI8/transcript.md
kYZdmFLrjmY2026-02-01T14:00:53-08:00The Deadlock Hero Tier List (Post-Patch Reality Check)More Metrohttps://www.youtube.com/watch?v=kYZdmFLrjmYsources/youtube/kYZdmFLrjmY/transcript.md
oapQc4tvuaY2026-02-17T10:45:04-08:00Deadlock Ability Draft (Newest Heroes)GlutenSnakehttps://www.youtube.com/watch?v=oapQc4tvuaYsources/youtube/oapQc4tvuaY/transcript.md
jjCwNoZbl7A2026-02-16T11:21:54-08:00Ranking Every DEADLOCK Hero - NEW Update TIER LISTAnsonexhttps://www.youtube.com/watch?v=jjCwNoZbl7Asources/youtube/jjCwNoZbl7A/transcript.md
UgVm8ujfMzs2026-02-16T06:00:57-08:00How To Counter Every New Deadlock Hero (Before Everyone Else Does)Metro Deadlockhttps://www.youtube.com/watch?v=UgVm8ujfMzssources/youtube/UgVm8ujfMzs/transcript.md