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Map, Objectives, and Rotations

Patch/context note

Objective priority

  • Create lane pressure first, then convert pressure into durable gains.
  • Typical conversion ladder: wave priority/pickoff -> camps/vaults/urn pressure -> structures -> boss/base pressure.
  • Favor guaranteed value (farm/objective capture) over low-probability chase kills when deciding quickly.

Efficiency operating model

  • Efficiency = minimizing downtime while taking actions that improve game state.
  • While farming troopers/camps, pre-plan your next action (lane catch, contest objective, rotate, reset).
  • “Doing nothing” can be efficient if it preserves a stronger upcoming objective state (e.g., setting up for a favorable objective timing).
  • Team efficiency matters more than individual greed: avoid decisions that gain you small value while dropping larger team value.

Practical phase priorities (heuristic)

These are guiding priorities, not hard rules:

  • Early lane (pre-8):

    1. Troopers/waves
    2. Towers/kills if realistically available
    3. Boxes
    4. Jungle (situationally higher on fast-jungle heroes)
  • 8-15:

    1. Troopers/waves
    2. Urn windows (if contest is favorable)
    3. Center sacrifices/vault control
    4. Tier-3/other high-value camps and mid-map boxes
    5. Remaining structures and kill conversions
  • 15-25:

    • Waves first, then convert good fights into urn/walkers/boss setups quickly.
  • 25+:

    • Play primarily around finding one favorable fight -> boss/base conversion.

Personal efficiency benchmarks (coaching-style targets)

Use these as rough diagnostics, not strict pass/fail metrics:

  • By ~10:00, participate in at least 1-2 sinner’s sacrifice/vault contests when game state allows.
  • By ~15:00 on farm-oriented heroes, aim for strong soul pace (often around high-teens thousands in stable games).
  • By ~20:00, check trooper damage to ensure you are actually pushing enough waves for your role and lobby context.

Rotation timing and lane responsibility

  • If you are the closest player to an unmanaged lane, you effectively own that lane until handed off.
  • Clear responsibilities fast to create free players for proactive map actions.
  • Avoid over-committing multiple players to low-risk single-lane clears.

Asymmetry rules (important)

  • Side lanes are not equal in practical value and safety.
  • Strong-side control generally gives easier early economy access and safer pressure tools.
  • Losing your strong-side structure can disproportionately damage your team’s ability to hold/contest nearby resources.
  • Blue lane offers high volatility: stronger attack angles both ways and faster punish opportunities.

Information habits

  • Maintain regular minimap snapshots and count visible/missing enemies before committing to risky pathing.
  • Plan around objective timers one wave early (don’t arrive late with uncleared responsibilities).
  • Use feints and pivots to force bad enemy rotations instead of telegraphing every play.

From behind

  • Default to stabilization: safe lane clears, controlled resource collection, and selective objective contests.
  • Avoid desperation fights that hand over more map control than the objective was worth.