Hero Archetypes and Role Selection
Patch/context note
- Primary roster overview: wihHFTapEGk
- Cross-game hero matching: m5_o7MhK2CA
- Patch-volatility/tier context: jbD_H7KXnI8, kYZdmFLrjmY
- Treat this page as hero-selection guidance (playstyle fit first), not a permanent tier-list snapshot.
Archetypes (quick picker)
- Brawlers / Frontliners: get in, stay in, absorb pressure, disrupt space.
- Spirit Nukers / Hit-and-Run Casters: burst windows, flanks, cooldown timing.
- Pick / Setup Heroes: catch and isolate targets for team follow-up.
- Utility / Support: enable teammates (heals, shields, mobility, control).
- M1 Carries (aim-scaling weapon carries): farm into high late-game DPS.
Comprehensive hero list by archetype
| Hero | Primary archetype | Secondary archetype | Feels good if you liked… |
|---|---|---|---|
| Abrams | Brawler/Frontliner | Sustain diver | Raid boss bruisers (Mauga/Rein style “walk at them” energy) |
| Bebop | Pick/Setup | Brawler | Hook/pick kits (Blitzcrank/Pudge/road-control picks) |
| Mo & Krill | Brawler/Frontliner | Pick anti-carry | Lockdown tanks (Bane/Skarner-style single-target control) |
| Shiv | Brawler/Frontliner | Duelist finisher | Reset/execute fighters (Darius/Katarina-style cleanup pressure) |
| Silver | Brawler/Frontliner | Transform skirmisher | Werewolf/bruiser shapeshifters (Warwick/Greymane vibes) |
| Yamato | Brawler diver | Spirit nuker hybrid | Dive duelists (Genji-like commit windows, fighter cadence) |
| Victor | Frontliner juggernaut | Sustain bruiser | Slow heavy juggernauts (Nasus/Dr. Mundo “unkillable walkdown”) |
| Apollo | Spirit nuker | Duelist mobility | Parry + dash duelists (Sekiro/fighting-game punish mindset) |
| Calico | Spirit nuker assassin | Roamer brawler | Assassin roamers (Evelynn/Talon-style side-angle hunting) |
| Celeste | Hybrid carry-caster | Mobility skirmisher | Battlemages with aim demands (Cassio/Aurora hybrid feel) |
| Grey Talon | Spirit nuker artillery | Pick/execute | Sniper/artillery (Hanzo/Widow/long-range poke control) |
| Lash | Spirit nuker roamer | Pick engager | Vertical flankers (Doomfist/Batman-like rooftop engage style) |
| Mina | Spirit nuker | Execute skirmisher | Lifesteal casters (Vlad-like sustain burst pacing) |
| Spirit nuker | Trickster escape | High APM tricksters (LeBlanc/Tracer-like in-and-out trading) | |
| Haze | M1 Carry | Pick assassin | Stealth ADC/assassin hybrids (Twitch-like ambush carry) |
| Holliday | Pick/Setup | Spirit nuker mobility | Air-mobility combo heroes (Pharah + combo setup mindset) |
| Paradox | Pick/Setup | Utility controller | Playmakers with displacement (Orianna/Thresh “fight-start tools”) |
| Vindicta | Pick/Setup | Marksman finisher | Sniper hunters (Widow/Caitlyn execute patterns) |
| Doorman | Utility/Support | Pick utility | Macro utility characters (Bard-like map-playmaking energy) |
| Dynamo | Utility/Support | Teamfight engager | Wombo initiators (Zarya/Enigma style multi-target ult impact) |
| Grace | Utility hybrid | Caster carry hybrid | Summoner/control mages (Malzahar/Annie objective pressure) |
| Ivy | Utility/Support | Shooter enabler | Team enablers with map mobility (Mercy/Lucio macro rotators) |
| Kelvin | Utility/Support | Frontliner | Zone-control tanks (Mei/Anivia style area denial) |
| McGinnis | Utility/Support | M1 area-control carry | Engineer/turret kits (Torb/Heimer zoning and setup play) |
| Page | Utility/Support | Enchanter | Traditional supports (Janna/Lulu/Karma team-buff gameplay) |
| Ram | Utility/Support | Roaming disruptor | Pet/summon macro supports (Abathur-like map-value style) |
| Sinclair | Utility hybrid | Spirit nuker | Spell-thief/control mages (Sylas-like “use their tools” fantasy) |
| Viscous | Utility/Support | Frontline peel | Save/peel specialists (Zarya bubble + displacement support feel) |
| Drifter | M1 Carry | Pick assassin | Isolation duelists (Rengar-like side-lane punish patterns) |
| Infernus | M1 Carry | DOT brawler | Ramp DPS burn carries (Soldier/Cassio “keep shooting” pressure) |
| Lady Geist | M1 Carry | Frontline drain bruiser | HP-trading battlemages (Swain/Aatrox style sustain trading) |
| Mirage | M1 Carry | Split push macro | Side-lane macro duelists (Twisted Fate/Fiora map pressure) |
| Seven | M1 Carry | Teamfight AoE caster | Scaling teamfight carries (Kennen/Brand-style AoE wincon) |
| Fentor | M1 Carry | Control marksman | Trapper/sniper hybrids (Jhin/Caitlyn zoning + execute) |
| Viper | M1 Carry | Duelist finisher | Movement-heavy ADCs (Lucian/Vayne sliding skirmish cadence) |
| Warden | M1 Carry | Pick anti-dive | Punish/control marksmen (Ashe/Varus catch-and-hold style) |
| Wraith | M1 Carry | Split push duelist | Hyper-scaling side-lane ADCs (Tristana/Kai’Sa map threat feel) |
Cross-game starting picks (validated beginner mapping)
- Shooter DPS background: start with Haze (simple kit, aim-forward conversion).
- Hero-shooter support background: start with Page or Kelvin.
- Hero-shooter tank background: start with Abrams or Mo & Krill.
- MOBA carry background: start with Seven (scaling carry) or Victor (lower aim requirement).
- MOBA support/roam background: start with Dynamo.
- MOBA mid/playmaker background: start with Paradox (and then test Holliday).
“I liked X game/role before Deadlock” quick recommendations
- MOBA tank/support players: Abrams, Mo & Krill, Kelvin, Dynamo, Viscous, Ivy
- FPS aimer/sniper players: Vindicta, Grey Talon, Fentor, Wraith
- Assassin/roamer players: Haze, Calico, Pocket, Lash, Drifter
- Macro/split-push players: Mirage, Wraith, Drifter, Ram, Doorman
- Enchanter/support mains: Page, Ivy, Dynamo, Viscous
- Juggernaut/bruiser lovers: Victor, Abrams, Shiv, Lady Geist
- Combo/playmaker lovers: Paradox, Holliday, Bebop, Lash
If you keep facing certain meta heroes (build/playstyle adaptation, not counter-pick)
-
Vs Celeste-heavy lobbies
- Playstyle: stay mid-range, avoid clumping on ult bounces, punish when
Lighteateris down. - Items: early spirit resist +
Dispel Magicto removeLighteaterdebuff.
- Playstyle: stay mid-range, avoid clumping on ult bounces, punish when
-
Vs Graves-heavy lobbies
- Playstyle: avoid long trades in
Gravestone, clear summons quickly, fight outside her short range. - Items: value AoE/waveclear and anti-sustain pressure.
- Playstyle: avoid long trades in
-
Vs Apollo-heavy lobbies
- Playstyle: bait
Repostfirst, then commit cooldowns; deny follow-up dashes after first engage. - Items: spirit resist,
Spellbreaker, and slows/disables (Slowing Hexprofile) are high value.
- Playstyle: bait
-
Vs Silver-heavy lobbies
- Playstyle: kite and space; burst before or right as she is about to enter wolf form.
- Items: anti-weapon defenses (
Metal Skin, disarm effects) are high value.
-
Vs Vender-heavy lobbies
- Playstyle: avoid close corridors/trap zones; force open-space fights.
- Items:
Metal Skinand anti-burst tools versus his weapon/execute windows.
-
Vs Rem-heavy lobbies
- Playstyle: protect sinner timings, clear helper pressure early, and punish Rem when isolated.
- Items: anti-engage tools and reliable waveclear are priority.
Practical selection method (for climbing)
- Choose one primary archetype that matches your instincts.
- Pick 2 heroes in that archetype:
- one stable/easy gameplan,
- one high-ceiling hero you can grow into.
- Play at least 5–10 games each before swapping.
- Keep one fallback hero with reliable waveclear and self-sufficiency for chaotic lobbies.
Caveats
- Archetype fit is fluid; many heroes are true hybrids.
- Tier strength is highly patch-sensitive and rank-sensitive.
- Cross-game comparisons are about feel and learning style, not exact kit equivalence.