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Hero Archetypes and Role Selection

Patch/context note

  • Primary roster overview: wihHFTapEGk
  • Cross-game hero matching: m5_o7MhK2CA
  • Patch-volatility/tier context: jbD_H7KXnI8, kYZdmFLrjmY
  • Treat this page as hero-selection guidance (playstyle fit first), not a permanent tier-list snapshot.

Archetypes (quick picker)

  • Brawlers / Frontliners: get in, stay in, absorb pressure, disrupt space.
  • Spirit Nukers / Hit-and-Run Casters: burst windows, flanks, cooldown timing.
  • Pick / Setup Heroes: catch and isolate targets for team follow-up.
  • Utility / Support: enable teammates (heals, shields, mobility, control).
  • M1 Carries (aim-scaling weapon carries): farm into high late-game DPS.

Comprehensive hero list by archetype

HeroPrimary archetypeSecondary archetypeFeels good if you liked…
AbramsBrawler/FrontlinerSustain diverRaid boss bruisers (Mauga/Rein style “walk at them” energy)
BebopPick/SetupBrawlerHook/pick kits (Blitzcrank/Pudge/road-control picks)
Mo & KrillBrawler/FrontlinerPick anti-carryLockdown tanks (Bane/Skarner-style single-target control)
ShivBrawler/FrontlinerDuelist finisherReset/execute fighters (Darius/Katarina-style cleanup pressure)
SilverBrawler/FrontlinerTransform skirmisherWerewolf/bruiser shapeshifters (Warwick/Greymane vibes)
YamatoBrawler diverSpirit nuker hybridDive duelists (Genji-like commit windows, fighter cadence)
VictorFrontliner juggernautSustain bruiserSlow heavy juggernauts (Nasus/Dr. Mundo “unkillable walkdown”)
ApolloSpirit nukerDuelist mobilityParry + dash duelists (Sekiro/fighting-game punish mindset)
CalicoSpirit nuker assassinRoamer brawlerAssassin roamers (Evelynn/Talon-style side-angle hunting)
CelesteHybrid carry-casterMobility skirmisherBattlemages with aim demands (Cassio/Aurora hybrid feel)
Grey TalonSpirit nuker artilleryPick/executeSniper/artillery (Hanzo/Widow/long-range poke control)
LashSpirit nuker roamerPick engagerVertical flankers (Doomfist/Batman-like rooftop engage style)
MinaSpirit nukerExecute skirmisherLifesteal casters (Vlad-like sustain burst pacing)
PocketSpirit nukerTrickster escapeHigh APM tricksters (LeBlanc/Tracer-like in-and-out trading)
HazeM1 CarryPick assassinStealth ADC/assassin hybrids (Twitch-like ambush carry)
HollidayPick/SetupSpirit nuker mobilityAir-mobility combo heroes (Pharah + combo setup mindset)
ParadoxPick/SetupUtility controllerPlaymakers with displacement (Orianna/Thresh “fight-start tools”)
VindictaPick/SetupMarksman finisherSniper hunters (Widow/Caitlyn execute patterns)
DoormanUtility/SupportPick utilityMacro utility characters (Bard-like map-playmaking energy)
DynamoUtility/SupportTeamfight engagerWombo initiators (Zarya/Enigma style multi-target ult impact)
GraceUtility hybridCaster carry hybridSummoner/control mages (Malzahar/Annie objective pressure)
IvyUtility/SupportShooter enablerTeam enablers with map mobility (Mercy/Lucio macro rotators)
KelvinUtility/SupportFrontlinerZone-control tanks (Mei/Anivia style area denial)
McGinnisUtility/SupportM1 area-control carryEngineer/turret kits (Torb/Heimer zoning and setup play)
PageUtility/SupportEnchanterTraditional supports (Janna/Lulu/Karma team-buff gameplay)
RamUtility/SupportRoaming disruptorPet/summon macro supports (Abathur-like map-value style)
SinclairUtility hybridSpirit nukerSpell-thief/control mages (Sylas-like “use their tools” fantasy)
ViscousUtility/SupportFrontline peelSave/peel specialists (Zarya bubble + displacement support feel)
DrifterM1 CarryPick assassinIsolation duelists (Rengar-like side-lane punish patterns)
InfernusM1 CarryDOT brawlerRamp DPS burn carries (Soldier/Cassio “keep shooting” pressure)
Lady GeistM1 CarryFrontline drain bruiserHP-trading battlemages (Swain/Aatrox style sustain trading)
MirageM1 CarrySplit push macroSide-lane macro duelists (Twisted Fate/Fiora map pressure)
SevenM1 CarryTeamfight AoE casterScaling teamfight carries (Kennen/Brand-style AoE wincon)
FentorM1 CarryControl marksmanTrapper/sniper hybrids (Jhin/Caitlyn zoning + execute)
ViperM1 CarryDuelist finisherMovement-heavy ADCs (Lucian/Vayne sliding skirmish cadence)
WardenM1 CarryPick anti-divePunish/control marksmen (Ashe/Varus catch-and-hold style)
WraithM1 CarrySplit push duelistHyper-scaling side-lane ADCs (Tristana/Kai’Sa map threat feel)

Cross-game starting picks (validated beginner mapping)

  • Shooter DPS background: start with Haze (simple kit, aim-forward conversion).
  • Hero-shooter support background: start with Page or Kelvin.
  • Hero-shooter tank background: start with Abrams or Mo & Krill.
  • MOBA carry background: start with Seven (scaling carry) or Victor (lower aim requirement).
  • MOBA support/roam background: start with Dynamo.
  • MOBA mid/playmaker background: start with Paradox (and then test Holliday).

“I liked X game/role before Deadlock” quick recommendations

  • MOBA tank/support players: Abrams, Mo & Krill, Kelvin, Dynamo, Viscous, Ivy
  • FPS aimer/sniper players: Vindicta, Grey Talon, Fentor, Wraith
  • Assassin/roamer players: Haze, Calico, Pocket, Lash, Drifter
  • Macro/split-push players: Mirage, Wraith, Drifter, Ram, Doorman
  • Enchanter/support mains: Page, Ivy, Dynamo, Viscous
  • Juggernaut/bruiser lovers: Victor, Abrams, Shiv, Lady Geist
  • Combo/playmaker lovers: Paradox, Holliday, Bebop, Lash

If you keep facing certain meta heroes (build/playstyle adaptation, not counter-pick)

  • Vs Celeste-heavy lobbies

    • Playstyle: stay mid-range, avoid clumping on ult bounces, punish when Lighteater is down.
    • Items: early spirit resist + Dispel Magic to remove Lighteater debuff.
  • Vs Graves-heavy lobbies

    • Playstyle: avoid long trades in Gravestone, clear summons quickly, fight outside her short range.
    • Items: value AoE/waveclear and anti-sustain pressure.
  • Vs Apollo-heavy lobbies

    • Playstyle: bait Repost first, then commit cooldowns; deny follow-up dashes after first engage.
    • Items: spirit resist, Spellbreaker, and slows/disables (Slowing Hex profile) are high value.
  • Vs Silver-heavy lobbies

    • Playstyle: kite and space; burst before or right as she is about to enter wolf form.
    • Items: anti-weapon defenses (Metal Skin, disarm effects) are high value.
  • Vs Vender-heavy lobbies

    • Playstyle: avoid close corridors/trap zones; force open-space fights.
    • Items: Metal Skin and anti-burst tools versus his weapon/execute windows.
  • Vs Rem-heavy lobbies

    • Playstyle: protect sinner timings, clear helper pressure early, and punish Rem when isolated.
    • Items: anti-engage tools and reliable waveclear are priority.

Practical selection method (for climbing)

  1. Choose one primary archetype that matches your instincts.
  2. Pick 2 heroes in that archetype:
    • one stable/easy gameplan,
    • one high-ceiling hero you can grow into.
  3. Play at least 5–10 games each before swapping.
  4. Keep one fallback hero with reliable waveclear and self-sufficiency for chaotic lobbies.

Caveats

  • Archetype fit is fluid; many heroes are true hybrids.
  • Tier strength is highly patch-sensitive and rank-sensitive.
  • Cross-game comparisons are about feel and learning style, not exact kit equivalence.