Itemization
Patch/context note
- Expanded primarily from X9yhG5vKca4
- Reinforced by macro-first framing from BrcJ9h4mulc
Core ideas
- Buy for your current lane problem and near-term map job.
- In lane phase, a few high-impact/situational buys usually outperform greedy full-build rushing.
- Efficiency matters: soul spending should produce immediate survivability, pressure, or conversion power.
Lane-phase item heuristics
- Flat early-value items (damage/proc stats) are strongest when HP pools are low.
- Wave-control tools are high value when shoved in or when contesting farm tempo.
- At least one sustain tool is often correct, even when ahead, to maintain pressure uptime.
- Barrier-style defensive procs can be lane-winning if enemy kits trigger them reliably.
Healing options: when to prefer what
- Prefer proc-based sustain if your hero can trigger it consistently.
- Prefer channel/regen choices when you can fit recovery into productive movement windows.
- Re-evaluate sustain based on matchup hitbox reliability, lane volatility, and your ability to safely activate heals.
Scaling and spike logic
- Percent-scaling items typically gain value later; many are lower-impact in early lane unless matchup-specific.
- Prioritize mathematically efficient investment spikes before broad, unfocused shopping.
- Practical rule from source examples: by around early-mid spend thresholds, strong builds usually commit into a clear stat line rather than splitting everywhere.
High-frequency execution rule
If an item is balanced around cooldown procs, play to its cooldown:
- Trigger it intentionally and repeatedly.
- Don’t buy proc items and then ignore proc windows.
- Treat missed/unused procs as lost soul value.
Common build traps
- Buying only for lane and sacrificing all midgame conversion power.
- Copying builds without understanding why each slot exists.
- Panic-disengaging after defensive procs instead of using temporary HP windows to trade back when appropriate.