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Teamfighting

Patch/context note

Fight setup

  • Enter fights that connect to a broader objective plan.
  • Quick pre-fight check: health, items, souls, ults, nearby numbers.
  • Avoid fragmented map states where each player is running a separate mini-plan.

Engage/disengage basics

  • Commit hardest when your spike window is active (cooldowns/items/ults) and theirs is not.
  • It is valid to posture and disengage if new information flips expected odds.
  • Use short danger calls immediately when jumped; delayed comms destroy rescue windows.
  • Keep escape routes in mind; don’t donate deaths defending low-value lost positions.

Post-fight conversion

  • Kills are temporary opportunities, not the final objective.
  • Convert quickly into concrete gains (lane state, camps, vaults, structures, urn, boss setup).
  • If no clean conversion exists, reset lane responsibilities and deny enemy recovery time.